blog




  • Essay / Understanding the link between video games and violence

    “The Columbine shooters were playing violent video games; this must be a factor in their decision to brutally murder their classmates! » Society is quick to point fingers and approach unfamiliar situations with a causal mentality that often results in a false accusation against an innocent bystander. With the advent of the video game era, psychologists debated their effect on the minds of their young audiences. Despite the multitude of studies and the perpetual debate, society still lacks an absolute answer. Armed with this knowledge, when it comes to video games and their impact on children's minds, researchers must consult a wide variety of topics with an open mind about potential outcomes. I conducted my research by examining my personal experience, analyzing studies refuting both sides of the argument, attempting to view America's fascination with violence through an outsider's perspective, and examining the thought processes that lead to members of the Entertainment Software Rating Board (ESRB). in order to have a complete vision of the question. What correlation, if any, exists between violent video games and the violent tendencies children exhibit after exposure to these media? Throughout my research I have discovered that a trend exists, but it manifests itself after the child has reached puberty due to the high levels of testosterone that accompany this phase of development, and this trend builds strongly on other violent disposition factors. The age factor generally does not exist in the violent tendencies argument; This is fascinating as the majority of violent video games are aimed at an older audience. In order to truly understand humanity's violent tendencies, we must first analyze them...... middle of article...... Testing the General Aggression Model. Personality and Social Psychology Bulletin 28.12 (2002): 1679 -686. Print.Cook, Andrea J. "Columbine Author Speaks At Conference." Reclaiming Children And Youth: The Journal Of Strength-Based Interventions 13.3 (2004): 181 . ERIC Web May 8, 2014. Garza, Jessica Jerabeck, Raul Ramos and Mariza Galindo "Isn't it worth it after all? Cross-sectional and prospective data on the influences of violent video games on aggression, visuospatial cognition, and mathematical abilities in a sample of youth. " Journal of Youth & Adolescence; 42.1 (2013): 109-22. EBSCOhost. Web. April 15, 2014. Lin, Jin-Hsuan. “Identification Matters: A Moderated Mediation Model for Media Interactivity, l “character identification and violence in video games about aggression” Journal of Communication 63.4 (2013): 682-702 Web... 2014.