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  • Essay / Virtual Reality And Artificial Life - 722

    Virtual Reality and Artificial lifeRush, in New Media and Paul, in Digital Art, both discuss the use of advanced technologies in the art world, the creation of works using artificial intelligence to create a virtual environment. reality in which the public can be immersed. After hearing about projects such as If, Then created by Kenneth Feingold in 2001 or David Rokeby's Giver of Names, from 1991 to today, viewers wonder what the line is between technology and art. Where does one aspect end and the other begin, or does such a line still exist? Some will even say that society has reached the point where one no longer exists without the other. If a viewer looks at the work Giver of Names (1991-present), it is likely that they will see the artistic aspect first. The person is able to take the pieces and arrange them on the base as they see fit; the shadows shown on the wall behind them all give the room its artistic aesthetic. Once the pieces are arranged, the computer will scan them and perform a search for the words programmed into its system based on what it saw to make sense of what the program contains. ...