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Essay / Positive and Negative Effects of Video Games
Millions of people play video games every day, some to cure boredom and entertain themselves, and others even to combat symptoms of stress, anxiety and stress. depression. They can also help improve users' social skills, hand-eye coordination, and even their mood. On the other hand, they can lead to video game addiction, which leads to bad habits and an unhealthy lifestyle. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an Original Essay Video games have been around for some people's entire lives, and for those same people, coming home after a long day, sitting back, relaxing, and playing video games for as long as they want , because when you live with your family, they usually set a limit on how long you can stay awake or what days you can play video games. This changes when you grow up and move away from your family. Some people say it's bad for kids to play video games for more than two hours, but for kids who play video games for hours every day of the day. week, they do not have a direct correlation with poor grades. In fact, compared to a non-player, they seem to have even higher ratings. Additionally, video games have been proven by scientists to cope with symptoms of anxiety and depression, sometimes better than prescribed medications. To do this, the brain releases a hormone called dopamine, which helps increase the balance of dopamine in the body. This, in turn, increases physical and mental well-being. Additionally, video games have been proven to reduce users' stress; life, violent video games in particular. The reason is that frustrated players become increasingly motivated to progress further and further in the game. Once the player achieves their goal, they are less frustrated and feel an increased sense of competence. This process of emotional restoration increased players' enjoyment both in games and in life in general. In May 2019, the World Health Organization officially added gaming disorder as a new addiction. It is defined as “an excessive and irresistible preoccupation with video games, resulting in significant personal, social, academic or professional disability for twelve months or more. More than two billion people play video games worldwide, more than twenty-five percent of the planet. population. Sixty percent of these players play daily. Video game addiction is not an epidemic, but rather a phenomenon that only affects two percent of players considered addicted to video games. This is fifty times less than people addicted to cigarettes. However, a person diagnosed with a severe case of video game addiction, once playing an average of ninety hours per week, would work the bare minimum of work hours in order to pay their bills , his employer eventually caught on to this ploy and placed him on probation until he fixed the problem. That night, the man went home and took apart his computer. He then went to sleep, earlier than he had in more than three years, in order to start his new daily life on a good note. Many months passed and after being promoted to deputy director, he decided to reward himself for his recently obtained promotion. He reassembled his computer, then promised himself he would only play for a few hours. He then played for fourteen hours straight that evening. Onceplus, he had become addicted to the only thing he had before. From then on, without any warning, he would disappear for days, sometimes weeks. This is proof that when children become adults and start going to college or living on their own, they sometimes start to develop bad habits. . This includes skipping classes, not showing up for work, and falling behind on paying bills. The only reason this happens is because there is no one to regulate how the player plays the game. If there is a parent, guardian, or even a roommate to limit the amount of gaming the user plays, the likelihood of them becoming addicted decreases significantly. The influence of video games on adolescents and young adults has long been discussed, but whenever the subject comes up, people are exceptionally quick to point out the negative effects they have on the body, attitude and adolescent behavior. However, just like every coin has two sides to a story, video games have a positive and a negative side to their effects. For example, video games have been proven to improve your cognitive skills, including hand-eye coordination. This can be useful in many career fields such as architecture, engineering, and even a surgeon. In fact, a study was done to compare the work of surgeons who played video games to those who didn't. The results were very surprising. Surgeons who played games like Grand Theft Auto and Call of Duty increased their patients' recovery times by up to eighty-five percent. They also made thirty-seven percent fewer errors, were twenty-seven percent faster, and had a seventy percent higher success rate (Rence). Contrary to popular belief that playing video games can cause aggressive behavior in adolescents, studies have shown that video games, particularly violent games, can reduce violent behavior. They help channel aggressive player behavior, giving teens a place to vent their frustration, in a safe and enjoyable way. Multiplayer games have also been shown to increase teenagers' social skills, rather than thinking that video games make them antisocial. They do this because the players work as a team to achieve a common goal, they do this by having to communicate. Communication is essential in video games in order to alert your teammates to an enemy's location or coordinate an attack. It's also essential for careers such as teaching, therapy, and receptionist positions. What's more, video games have even been proven to help prevent one of the world's deadliest natural deaths, Alzheimer's disease. They accomplish this miracle by requiring the player to perform tasks in which they begin to develop muscle memory, which increases the amount of gray matter in the brain, which helps reduce brain aging. Video games have also been scientifically proven to help veterans suffering from symptoms of post-traumatic stress disorder. This happens when veterans put on a VR (virtual reality) headset and transform themselves into a three-dimensional battlefield. This helps them discover the very reason they have PTSD and it helps them combat the depressions they experience every day. For the first experience, it can be very difficult for them to get used to it, and it can take up to ten uses for the patient to start seeing results. In June 2020, Microsoft plans to..