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Essay / Does playing violent video games promote aggression...
IntroductionViolent video games have been increasingly popular among children and adolescents of all ages since their debut about 30 years ago . This growing popularity has led to growing concern that these sometimes very graphic videos and realistic characters may have a negative influence on the younger generation. Although it has never been proven, speculation has swirled that some high school shootings across the country were committed by students who habitually played violent video games. Because of these concerns, a non-profit self-regulatory organization was established in 1994 by the Entertainment Software Rating Board (ESRB) to appropriately rate all EC (early childhood), E (everyone) video games ), E10+ (everyone aged 10 and over). over), T (adolescent), M (mature) and AO (adults only). When evaluating the effectiveness of violent video game reviews, it is unclear how effective these reviews are for the intended audience (Becker-Olsen & Norberg, 2010). The purpose of this article is to present a literature review of existing articles relating to the possibility of violent video games promoting aggressive behavior. The hypothesis put forward was that people who played non-violent video games displayed more prosocial behavior than those who played violent video games displayed more antisocial and aggressive behavior. A search was conducted on common Internet search engines and on EBSCOhost using the title “Can violent video games promote aggressive behavior.” The research articles presented are drawn from five case studies, each focusing on different measures obtained, methods used, participants involved, study designs, and study results. Measures demonstrating violence...... middle of paper .......DOI: 10.1080/10888690903288748. Retrieved from EBSCOhost research database. Polman, H., Orobio De Castro, B. and Van Aken, MAG (2008). Experimental study of the differential effects of playing and watching violent video games on children's aggressive behavior. Wiley-Liss Inc. Interscience. doi:10.1002/ab.20245. Retrieved from EBSCOhost research database. Saunderson, Matt (August 17, 2005). The American Psychological Association says violence in video games is bad for children's health. Kombo.com. Retrieved from http://ps3.kombo.com/Article.php?artid=1760.Suhn Lee, M. and Barr, R. (August 2004). Effects of video game violence on prosocial and antisocial behavior. Journal of Young Researchers, 11(2). Retrieved from http://www.jyi.org/Volumes/volume11/issue2/articles/lee.html.