blog




  • Essay / League Of Legends Research Paper - 1311

    To balance the changes that were rolled out, they set the "minion spawn rate (this is the downtime during which minions return to the life again and again after killing them for the first time) ยป lower. Players can sit in the "jungle" and kill minions over and over to earn gold and experience consistently. The developers wanted to create a safe and easy place to get gold and experience without the pressure of opposing enemies. As players get less gold in the first 15 minutes of the game, they think the game is balanced because as time passes, 20+ minutes will give more gold and experience than 'previously. Since the developers didn't want "jungle" players to get the highest overall gold in the game, they didn't want them to take over the first phase of the game by killing champions left and right. RIGHT. This work is believed to be intended for "remote AD porting". The reduction in experience in the "jungle" is due to it being a safe place to kill minions. They didn't want players in the "jungle" to previously enjoy the same benefits, without any risk. The reason they made these changes was because they had too many successful "ganks", which created a snowball effect where "side lanes" or "solo lanes" won against their opponent and continued to beat them at again easily because their death put them far away. behind in gold and