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Essay / Overview of the game of netball: features, rules, penalties
Netball is a seven-a-side game in which goals are scored by throwing a ball so that it falls through a net hoop; it is different from basketball because a player who receives the ball must remain still until he passes it to another player. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an original essay In a netball team, there are 7 players: the goal shooter, the goal attack, the center, the goal defense, the goalkeeper, the wing attack and the defense. 'wing. Before the start of the match, the names of all players and team officials must be provided to an official, usually the scorers. One member of the team must be designated as captain. During a match, the minimum number of players on a team on the field is five and the maximum is seven. One of these players must play the role of center. Each player on the team has a specific role and is confined to certain areas, depending on their position. The role of a goal shooter is pretty self-explanatory: score goals. They also need to work in and around the “D” section of the field with the goal attack in order to score those goals. Their areas of play include: the “D” in which their team is responsible for shooting, and the third in which that “D” is located. Like the goal shooter, the goal attack is capable of scoring goals but is expected to assist the goal shooter in scoring, rather than being the main scorer. A goal attack can also grab the rebound ball if the goal shooter misses their shot, or perform backline passes when the center is unavailable/stayed outside the "D". Unlike the GS, the goal attack has more freedom on the field and is allowed to move in the D and the rest of the shooting third, like the GS, but is also allowed in the middle third. This is so they can catch the ball in the central third via the central pass and then pass it to the goal taker in the 'D' so he can score. Similar to the goal attack, the role of the wing attack is to assist the scorers to ensure that goals are scored. They are used to pass the ball from the central third to the strikers, giving them more shooting opportunities. Wing attacks play in the same areas as the goal attack, except for "D", which they are not allowed to enter because they are not scorers. The center can be considered the most important player on the entire team, as his job is to connect both the offense and defense together, almost as if he completes the team. They take the central pass and serve as a link between passes between players, such as the wing attack and the goal shooter, being there to intercept the opposing team's passes and improve their team's scoring chances . Centers can go anywhere on the court except in the 'D on both ends, as this is limited to shooters and primary defenders only. The wing defense acts the opposite of WA, since its role is to look for interceptions to try to recover the ball from the other team, in order to optimize its team's chances of victory. The idea of opposites comes into play when the WD is paired with the other team's WA, and here they prevent the ball from being passed to the opposing team's 'D'. They can go to the same places as the wing attack, except on the other side of the field, that is to say the third of the opposing team (except circle) and the central third. Goal defense is associated with AG, and their goal is to gain possession of the ball, thereby reducing the effectiveness of AG. They remain close and mark the GA, which makes recovery of theball by the attacker of the other team. The more they “stick” to attacking the goal, the more power they have over the ball, and therefore over which goals are scored by which team. They follow the GA, that is, they stay in the same areas as the goal attackers. Goalkeeping is very similar to goal defense, as it is used to prevent the other team's shooters from scoring. They must work with the goal defense in order to prevent (the other team's) goals from being scored. They follow the goal shooter and thus stay in the same areas as them. During a game, all players must wear a registered playing uniform, with 6-inch high playing position initials that must be clearly visible from the front and back, and appropriate sports. shoe. Players all have specified areas of the pitch in which they must play, and leaving these areas during play and crossing into another constitutes a violation of the offside rule, meaning they must be dealt with accordingly. Netball has many rules, all of which contribute to the effectiveness of the game, one of them being the offside rule, mentioned in the paragraph above. When a player is "offside", they are simply entering an area of the field that they are not allowed to enter due to their position. This rule applies regardless of whether the player is in possession of the ball or not. The answer to this would be for a bye to be given to the other team. A player may, however, cross an offside zone to pick up or lean on the ball, provided that he does not come into physical contact with the ground in that zone. A slight deviation from this rule occurs when two opposing players are offside. If one enters the offside zone before the other, then the first is penalized. This rewards a free pass to their rival team. If they both enter at the same time and neither touches the ball, neither is penalized and play continues as normal. If either player touches the ball while in an offside zone, a draw is made between the two players in the offside zone. normal zone'; their playing area. An example of an offside rule in a game scenario might be that both centers are outside the center circle, then when the whistle blows, Team A's center goes in in the circle and throws the ball to the goal defense who is still in the third (not entered the central third). This is an obstruction of thirds, because the central pass must always be caught in the central third. The whistle is blown and the ball is given to team B. Another rule is the footwork rule, which can be considered quite complex, but is actually quite easy to remember once you gets used to it. The main idea is that once a player has landed, their landing foot should not move until they throw the ball. A player who catches the ball with only one foot on the ground is not allowed to move the named "landing foot". The other foot is capable of moving in any direction, as long as the landing foot stays in the same place. When shooting the ball, or even passing it, a player may step forward with their other foot, then their landing foot, provided they remain in the air until the ball is passed/thrown. Landing on two feet gives the player a few more options, as they are allowed to choose which foot will be their "landing foot". Once this is chosen and the other foot is lifted off the ground, this decision cannot be changed and the landing foot must follow the rules above, for a player landing on one leg. If one of these conditions is not metnot fulfilled, a bye is granted to the other team. An example of violating the footwork rule in a game would be if a player catches the ball and lands with their left foot. They then throw the ball forward with their left foot. It's a footwork, and the referee blows the whistle, and then the ball is given to the other team. When marking, players may intercept their opponent's ball, provided this does not contravene the obstruction rules. A player attempting to intercept a ball must be 3 feet from the player in possession of the ball and cannot make contact with the player with the ball. An obstruction can still occur even if the opposing player does not have the ball. A player tries to defend to prevent the ball from reaching him, but this must happen 3 feet from the player. They cannot use any moves that limit an opponent's possible movement. An example of a violation of the obstruction rule is if D, the goal attack is aiming for a goal, and the goal defense is standing 2 feet away from them with their arms on the ball, the referee would whistle due of obstruction of the AG by the GD, and the goal defense should stand next to the goal attack until he throws the ball. Contact seems to be an explicit rule, but the contact rule and the idea of contest confuses some people, because they are quite similar, but the main difference is that competition is that when playing, opposing players can enter into physical contact with each other. each other, and as long as players do not interfere in each other's play/use their bodies to gain an unfair advantage over their opponent, it is considered "competition", and if they do do, it becomes contact, regardless of whether these actions are accidental or deliberate. Examples of such physical contact include pushing, tripping, restraining or directing an opponent, or hitting/placing hands on a ball held by an opponent. The sanction for such incidents is a penalty pass. An in-game example could be: when trying to stop the ball from reaching Team A's goal shooter, Team B's goalkeeper pushes them out of the way so they can intercept the ball. This is contact, and a back pass is made by Team A's offense/goal center (depending on where the contact occurred), and the team's GK B must stand next to them until the ball is thrown. //The name given to the sport, “net-ball”, explains very clearly what it takes to practice this sport; a net and a ball. This may seem simple, but specific measures must be taken into account for both equipment. The ball should measure 27 to 28 inches in diameter and weigh 14 to 16 pounds. It should be made of leather or rubber and inflated to a pressure of 11 to 12 psi. The same ball must be used throughout the match, although a spare ball must be kept on the official bench and may be used by the referee to replace the match ball if it is damaged. There must be two goal posts on each field, placed in the middle of each goal line, located at opposite ends of the field. The vertical metal pole should be 2.5 to 4 inches in diameter and 10 feet high. It should be inserted into the ground/under the ground so that in the event of an impact there is minimal movement. It must also be placed so that the back of the post is at the outside edge of the goal line. The hoop should be a horizontal steel ring with a diameter of 5 to 8 inches and a 6-inch horizontal metal bar to which the ring is attached. A net, preferably white, must be attached to the ring, clearly visible and open at the top and bottom. The land must be flat and shapedrectangular. It must be made of firm wood and its two longest sides, called sidelines, must each measure 100 feet. The two shortest sides (goal lines) must both be 50 feet. Two lines parallel to the goal lines - the cross lines - divide the pitch into three equal zones, with the middle one being called the central third and the other two being called the goal third. A circle, called the center circle, is located directly in the center of the field and must have a diameter of 3 feet. A "D", or goal circle, is at each end of the field. They are semicircles with a radius of 16 feet, with the center being the middle of the goal line. All lines (preferably white) must be 2 inches wide and part of the area of the field they demarcate. The “yard outline” is a rectangular shape that surrounds the yard. Its edge is 10 feet from the goal and sidelines. A visual representation of these dimensions can be seen in the image, sourced from The England Netball website. The way to win a netball match is to score as many goals as possible. A goal is scored when the ball passes through the ring of the post. It must be thrown by either the goal attacker or the goal shooter, and that player must be within their team's goal circle. If the end-of-game whistle is blown before the ball has completely crossed the ring, then no goal is scored, and if a player other than GS or GS throws the ball through the ring, no goal is scored. no goal is scored either. If a defending player (from the other team) aims to deflect a shot on goal and the ball passes over and completely through the ring, then a goal is scored. If a throw is made in the goal circle and is won, the GS or GA may choose to shoot or pass the ball. To shoot, the player must meet a set of criteria: he must not be in contact with the ground outside of the "D", whether while catching or holding the ball, he must shoot within three seconds of shooting. caught the ball, and they must also obey the footwork rule. Violation of this rule would result in a free pass to the other team, resulting in a loss of possession and a possible scoring chance for the offending team. If a defending player moves the goal post, interfering with a shot on goal and causing it to miss, a penalty pass is given to the other team. Additionally, if a ball is deflected while heading toward the ring, such as by touching it through the net, a penalty pass is awarded to the scoring team. However, if the shot is successful, the goal is scored. The netball scoring system simply involves counting the number of goals scored by each team, and the team with the most points at the end of the match wins. This is monitored by the match officials' scorers and timekeepers, who keep an accurate tally of the amount scored by each team. The only way to win in netball is to score the most goals. Netball leagues are popular with many people of all ages. Many towns have their own leagues, for example the Warrington Netball League has many matches at the Ball Hall on Sundays. Each league has specific rules. Here are some general ones: a minimum of 5 players must be on the field for the match to be played, substitutions can only be made at the break, teams must not modify/move equipment to obtain a advantage, the referee's decision is final, and if a team fails to show up for a match, they immediately forfeit the match and forfeit the match, as well as standard netball rules. The scoring system can be as follows: Victory = 5 points, Draw = 3 points, Loss less.